Version 1.3


Quite unexpected new version of the collection.

TrickyStatusEffects

A simple plugin which allows to add a simple status effects system to your game prototype. 

It contains:

  1. StatusEffectsManager component. This component handles active status effects on the owning actor;
  2. StatusEffect object. Use this object to create your own status effect using Blueprints or C++;
  3. StatusEffectsLibrary. A library with a collection of utility functions to make the work with this plugin easier.

More information about the plugin you can find here

TrickyAnimationComponents v1.3.1

TrickyAnimationComponents updated to version 1.3.1. 

  1. Add a new function GetIsPlaying which returns if the component is playing the animation;
  2. Implement SplineAnimationStopModes which determines the rules how the owner will stop at points;
  3. Minor bug fixes;
  4. Position calculations improvements, now position offset works better;

TrickyPickups v1.3

TrickyPickups updated to version 1.3.

  1. Now pickups uses PickupEffectsComponent and PickupEffectType, thus they become more flexible;
  2. PickupEffectType. This object is used to implement various pickup effects;
  3. PickupEffectscomponent. A component which handles pickup effects activation;
  4. APickupBase. Were updated to use these new classes;

Files

TrickyPrototypingCollection_v1.3.zip 225 MB
Mar 07, 2023

Get Tricky Prototyping Collection

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